Demo Reel
After hard work I finally composited my first ever Demo Reel! All the assets seen here and for the Somnia project, but this video shows my work clear and concise, check it out!
(The sections below go through some of my process learning more about Visual Effects)
Visual Effects practice
In this set of Visual Effects, I went into Unity and began to learn the Visual Effects Graph systems the engine has. Using some tutorials online, I began to learn basic effects and tinkered with some variations.
The Fire consisted of 2-3 different sets of particles, all combined together with a point light to give a better realistic feel.
The Hit effect is short, since it's suppose to be the effect of an impact from a shot or other projectile, it was actually more complicated than one might have thought, using about 4-5 different sets of VFX graphs to make.
For the smoke effects I went for a cartoon-like style, tinkering with things such as the rate, capacity, and velocity of the particles to give different kinds of smoke.
Sword Swing
This VFX took a while to do, as there were many moving parts involved.
First I hate to make a disc shaped mesh in Blender and import it into the Unity scene as an fbx file.
Next, I had to tinker with the particle spawner to rotate, dissipate, and grow over time.
In the end I had two sets of particles to create the dual color set with the dark slash underneath.
Advancing VFX
This set of VFX combined multiple concepts together over multiple hours.
The Visual Effect on the left used a model imported from Blender with a low alpha and swirl as the base. Next was an material continuously spawning, spinning, and growing to make a ritual circle. The final touch was multiple particle systems to finalize the ritual circle aesthetic.
On the right is my first pass at a bomb explosion. It looks a cartoony, but I believe I can get a more realistic look by changing the materials around, since the groundwork is there. This VFX combines multiple particle systems together with different sample curves, rotations, and scales to get a chaotic outward effect.
More VFX projects and experiments will be on the way very soon.